I’ve said in other places how happy I am for pixel art to have made a come back with the independent development scene. I’m both pleased and proud to present Brave Earth: Prologue. This is Dan Stern from Dangen Entertainment. A more modern sensibility without playing like a modern take on a retro game.Īs George Lucas's Star Wars built upon and paid tribute Flash Gordon while establishing its own voice, I'm hoping Brave Earth can do the same. I've tried my best to both understand and then build upon one of my favorite eras in platformers to almost arrive at a uniquely different alternative reality. But the product I'm releasing is more than just emulation. The game was originally conceived to be a freeware "study" game for me - learning through emulation. The side project that was supposed to take a few months instead sprawled into a retail game that has taken several years to complete.īrave Earth wears its influences a bit. It feels like years since I first announced Brave Earth: Prologue. Tons of optional lore that does not distract from the core storyline or gameplay.A wonderfully composed VRC6 soundtrack by Necrophageon and with additional tracks by SK Ultra.Over a dozen richly detailed and lovingly crafted levels.Unique paths for each character, including original stages and unique paths through intersecting stages.Three playable characters with diverse abilities.While Trevor is slow in attacking with his giant sword, Verbanner, he excels at quick, evasive maneuvers. Trevor vos Cruz, Naomi's older brother and Master Hunter for The Church. Ambushed during the investigation of ancient ruins, Sinlen defends herself with a wide assortment of long range magic. Sinlen Rothschild, a powerful and mobile mage and Naomi's best friend. While not particularly mobile, Naomi has several special attacks to help her deal with various situations. She finds herself battling monsters and mercenaries in a struggle to stop a cult's powerful, demonic ritual. Naomi vos Cruz, the young, inexperienced knight who is sent on a simple courier mission that spirals out of control. Play through a story that spans three characters with their own unique paths and playstyles. Brave Earth: Prologue's beautiful, handcrafted levels are filled with meticulously placed challenges, aiming to engage players more than frustrate them. While heavily inspired by classic games such as Castlevania and Ninja Gaiden, Brave Earth: Prologue strikes its own balance between methodical, high risk gameplay and aggressive, fast-paced action. ├ ECC computer technical school (A.Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES. That game will forever be what I’m known for, but if a game I make gets equally famous as I Wanna Be The Guy I’ll be happy. Because this game is a prologue, I would be very disappointed if I didn’t continue the story.Ī: My goal is to escape the legacy of I Wanna Be The Guy. Q: Could you tell us about your future plans?Ī: Though this game took 7 years to make, this game was suppose to be a small game that leads to a bigger game. ![]() Before indie games were a thing, I played lots of doujin games and were amazed by the fact that these games are made by a small team. Q: What do you think about indie games in general?Ī: I love indie games themselves and how people are able to be creative. Also, getting this game to display in Japanese was a challenge because the engine doesn’t support Unicode or Shift_JIS. Q: Were there any difficulties when making this game?Ī: I’m using a really bad engine to make this game which was a good engine at the time. ![]() ![]() OverviewĪ: The game cares a lot on little details, and there’s lots of information in the background, making the whole world feel connected. Brave Earth: Prologue’s beautiful, hand crafted levels are filled with meticulously placed challenges, aiming to engage players more than frustrate them. Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES.
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